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# Marching neural networks
Visualizing level surfaces of a neural network using webGL + raymarching technique.
Correction: technique was changed; still close to raymarching, but step sizes are computed differently.
All the NN-related computing uses shaders, thus having GPU is recommended.
Demo: [https://arogozhnikov.github.io/3d_nn/](https://arogozhnikov.github.io/3d_nn/)
<a href='https://arogozhnikov.github.io/3d_nn/' />
<img src='https://raw.githubusercontent.com/arogozhnikov/3d_nn/master/images/screen_capture.png' height='300' />
<img src='https://raw.githubusercontent.com/arogozhnikov/3d_nn/master/images/neural_network_3d.gif' width='300' height='300' />
</a>
## Used libraries
Visualization relies on [THREE.js](https://github.com/mrdoob/three.js) for rendering and [CCapture.js](https://github.com/spite/ccapture.js) for capturing animations.
The code is minimalistic and a bit messy, but no other dependencies / frameworks.
