# Ihor Paukov

[@paukovihor](https://hacklab.so/paukovihor)

Ihor Paukov is a builder on Hacklab. No AI coding activity was synced in the last 30 days.

3D artist with an engineering background, creating game\-ready assets, hard\-surface models and PBR textures with Blender and Substance Painter\.

Joined: 2026-09-13

0 followers · 0 following

## Links

- [GitHub](https://github.com/paukovihor)
- [LinkedIn](https://linkedin.com/in/ihor-paukov-5070392a5)

## AI usage (All time)

No activity in this period.

## Accomplishments

### [Game\-ready 3D asset pipeline](https://www.linkedin.com/in/ihor-paukov-5070392a5/)

Reports completing props, hard\-surface and stylised assets from blockout to render through high\-poly sculpting, retopology, UV unwrapping, PBR texturing and Marmoset rendering\. The export does not provide an individual project or portfolio URL\.

### [Personal Unreal Engine 5 asset library](https://www.linkedin.com/in/ihor-paukov-5070392a5/)

Reports building a personal asset library optimised for Unreal Engine 5, using texel density and UDIMs\. Unreal Engine 5 expertise is described as still developing\.

### [3D modelling professional training](https://www.linkedin.com/in/ihor-paukov-5070392a5/)

3D modeling is listed under certifications\. The export does not supply issuer, date or a credential verification link\.

## Education

### MSc student, Computer Science & Electrical Engineering — —

Present

Currently an MSc student in Computer Science & Electrical Engineering, according to the member's Hacklab bio\.

### Bachelor of Science, Computer Science in Electrical Engineering — Lublin University of Technology

2022\-10 – 2026\-01

Bachelor of Science education entry dated October 2022–January 2026\. A second Politechnika Lubelska entry gives only 2022–2026 and no qualification, so it is treated as the same institution rather than a second degree\.
