Robotics and AI engineer building perception and manipulation systems. Lately I'm turning video into coherent 3D scenes and teaching robots dexterous tasks from raw images. My master's work compared diffusion policies, behavior transformers, and energy-based models; before that I built vehicle perception software and a pneumatic LEGO human arm. Mostly Python/C++, computer vision, robot learning, and simulations.
AI projects in python, mostly Jupyter notebooks.